A downloadable game

Buy Now$3.00 USD or more

NOTE: TWO MODULE PACKS ARE REQUIRED TO PLAY DIE BALL

Players are thrust into a world of fantasy and science fiction where they will bring a team of diverse characters to the pitch of DIE Ball.

The realm of DIE Ball is at the nexus of disparate universes where anything in any form can and does exist. From the familiar to the furthest reaches of the imagination, species of all manner of man and beast have adopted a common sport known as DIE Ball.

DIE Ball is a 2 player head-to-head game of everything from hand and tableau management, to bluffing and betting, to area control, all trying to score just 7 points, or have the high score when the clock runs out.

Players will compete to push the die across the scoring line, scoring as many points as the die's value. Meanwhile, the other player will try to stop them with special abilities, timely dice rolls, and maintaining control of the field.

Thrusting themselves through time, Futurelings use their dominant Power stat to manipulate the scoring, and their equally present Speed stat to ensure choice when rolling Battle Dice. They are largely balanced as a team for each play on both offense and defense, but their Clone ability on offense lets them travel back in time to reuse a team member; and on defense, they can look into the future see how the Battle Dice shake out before contributing a team member. Their defensive Agility lets them re-roll for a better result to compensate for pedestrian battle stats. They know what’s coming, and they make it work for them

Each team is just 9 cards, many with multi use of each side of the card:

  • 3 Player cards
  • 1 Team card
  • 1 Utility card
  • 2 Field cards
  • 2 Bet cards

RULES: https://buttonshygames.com/pages/die-ball

DETAILS

Players: 2 (with solo mode variant rules)

Ages: 14+

Length: 60 minutes

CREDITS

Publisher: Button Shy Games

Designer: Andrew Basile, George Tagmire, Jason Tagmire

Art: Filip Popovic

PNP DETAILS

Page count: 5

Components: 9 cards, rules

Additional components needed: 6 six-sided dice per team, 15 small cubes per team, 1 six-sided die for the DIE Ball and 1 six-sided die for the Clock Die.

Purchase

Buy Now$3.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

DIE Ball Futurelings - PNP.pdf 25 MB

Comments

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Hi!

What about their mascot? How can I purchase the PnP for that?

Thanks a lot for your work! I really am enjoying this a lot

Would like to know that as well !